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	<title>Comments on: NASA: The Space MMO?</title>
	<atom:link href="http://www.galbadiax.com/blog/2008/01/21/nasa-the-space-mmo/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.galbadiax.com/blog/2008/01/21/nasa-the-space-mmo/</link>
	<description>An RPG blog from Galbadia X</description>
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		<title>By: Jacob</title>
		<link>http://www.galbadiax.com/blog/2008/01/21/nasa-the-space-mmo/comment-page-1/#comment-131</link>
		<dc:creator>Jacob</dc:creator>
		<pubDate>Sat, 05 Apr 2008 01:12:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.galbadiax.com/blog/2008/01/21/nasa-the-space-mmo/#comment-131</guid>
		<description>It&#039;s just an idea, but personally, I think that the game should have JET PACKS and ANTI-GRAVITY ROOMS/CELLS!!!!!!!!!!</description>
		<content:encoded><![CDATA[<p>It&#8217;s just an idea, but personally, I think that the game should have JET PACKS and ANTI-GRAVITY ROOMS/CELLS!!!!!!!!!!</p>
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		<title>By: good free rpg games</title>
		<link>http://www.galbadiax.com/blog/2008/01/21/nasa-the-space-mmo/comment-page-1/#comment-127</link>
		<dc:creator>good free rpg games</dc:creator>
		<pubDate>Mon, 24 Mar 2008 00:31:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.galbadiax.com/blog/2008/01/21/nasa-the-space-mmo/#comment-127</guid>
		<description>At first read it sound OK but if you think about it, what do they really do? hmm, a four hour session floating with a spanner in hand to tighten a bolt etc. not the stuff games are made of.</description>
		<content:encoded><![CDATA[<p>At first read it sound OK but if you think about it, what do they really do? hmm, a four hour session floating with a spanner in hand to tighten a bolt etc. not the stuff games are made of.</p>
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		<title>By: brent hampton</title>
		<link>http://www.galbadiax.com/blog/2008/01/21/nasa-the-space-mmo/comment-page-1/#comment-93</link>
		<dc:creator>brent hampton</dc:creator>
		<pubDate>Thu, 21 Feb 2008 14:19:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.galbadiax.com/blog/2008/01/21/nasa-the-space-mmo/#comment-93</guid>
		<description>The hard part willbe making it exciting enough to hold intrest  you can allways have things like cell research or geology as side rooms  kind of like stamp collecting or crafting skills.

to me its sounding like there best bet is a moon base city   this would include  craft launching from earth,
orbital missions, at least one major space station  and many types of satellites (spacejunk)  EVAs  micro gravity research, station and satellite maintence, hopefully problem solving (id love to see NASA use to combine enginuity of its youth against real world problems  ive seen players come up with some very clever solutions to game problems,, also known as emergent gameplay) 

then at a moon base you would have air fuel power  and equipment maintence,,  then all forms of research
moon EVAs   moon landings  moon exploration  
would the base have solar?  a reactor?  some other power? like thermal    resource gathering (probably)

base building HOPEFULLY!  I also hope that they add to the game based on player input  likepetitioning for an astronomy lab</description>
		<content:encoded><![CDATA[<p>The hard part willbe making it exciting enough to hold intrest  you can allways have things like cell research or geology as side rooms  kind of like stamp collecting or crafting skills.</p>
<p>to me its sounding like there best bet is a moon base city   this would include  craft launching from earth,<br />
orbital missions, at least one major space station  and many types of satellites (spacejunk)  EVAs  micro gravity research, station and satellite maintence, hopefully problem solving (id love to see NASA use to combine enginuity of its youth against real world problems  ive seen players come up with some very clever solutions to game problems,, also known as emergent gameplay) </p>
<p>then at a moon base you would have air fuel power  and equipment maintence,,  then all forms of research<br />
moon EVAs   moon landings  moon exploration<br />
would the base have solar?  a reactor?  some other power? like thermal    resource gathering (probably)</p>
<p>base building HOPEFULLY!  I also hope that they add to the game based on player input  likepetitioning for an astronomy lab</p>
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		<title>By: Dr. Saturn</title>
		<link>http://www.galbadiax.com/blog/2008/01/21/nasa-the-space-mmo/comment-page-1/#comment-19</link>
		<dc:creator>Dr. Saturn</dc:creator>
		<pubDate>Thu, 24 Jan 2008 04:23:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.galbadiax.com/blog/2008/01/21/nasa-the-space-mmo/#comment-19</guid>
		<description>This could be huge if they pull it off right.  The problem will be balancing fun and realism; realism is key for virtual experimentation, and if they sacrifice too much fun, then it&#039;ll be boring and nobody will play it (defeating the purpose).</description>
		<content:encoded><![CDATA[<p>This could be huge if they pull it off right.  The problem will be balancing fun and realism; realism is key for virtual experimentation, and if they sacrifice too much fun, then it&#8217;ll be boring and nobody will play it (defeating the purpose).</p>
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		<title>By: R. Knight</title>
		<link>http://www.galbadiax.com/blog/2008/01/21/nasa-the-space-mmo/comment-page-1/#comment-17</link>
		<dc:creator>R. Knight</dc:creator>
		<pubDate>Tue, 22 Jan 2008 01:19:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.galbadiax.com/blog/2008/01/21/nasa-the-space-mmo/#comment-17</guid>
		<description>A NASA MMO?  I would certainly give it a try, as I don&#039;t think there is a genre of MMO I haven&#039;t tried yet.</description>
		<content:encoded><![CDATA[<p>A NASA MMO?  I would certainly give it a try, as I don&#8217;t think there is a genre of MMO I haven&#8217;t tried yet.</p>
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