Windurst 1-1: The Horutoto Ruins Experiment

To initiate this mission, speak with any gate guard. They are the ones who gives out the missions for Windurst.

Go to the Orastery (Port Windurst, E-7) and talk with Hakkuru-Rinkuru. You learn that you must help the minister, who is in the Eastern Tower of Horutoto Ruins.

Head to the Eastern Tower (East Sarubaruta, J-7), to find Ajido-Marujido. When you get to the Tower, examine all 6 Magic Gizmos. There is a hidden Gizmo through a Cracked Wall (H-9, I-9). When you find Ajido, he is arguing with his sister.

Your job is to check all 6 Magic Gizmos again to find the broken orb and take it back to Hakkuru-Rinkuru at the Orastery.

Next: Windurst Mission 1-2