Lancer
The Lancer of Final Fantasy XIV (FF14) makes use of a two-handed polearm to put some distance between herself and her enemy. Those trained in the Lancer class are Disciples of War.
In addition to holding a polearm, Lancers may make use of a throwing javelin to deliver attacks from even further away. Lancers are also able to enhance the attacks of their allies.

Lancer Abilities
- Collusion: Employ deception, transferring the enmity generated by your next successful attack to an ally positioned between you and the enemy.
- Comrade in Arms: Bolster morale, consuming TP to place an enfeebling effect on the target which grants attacking party members enhanced TP generation.
- Ferocity: Trigger an adrenaline rush, consuming HP to increase the attack power of your next attack.
- Invigorate: Channel your physical energies, consuming HP to gain TP.
- Life Surge: Make sport of an enemy, gaining the ability to absorb HP. While active, successful attacks reduce the target's evasion.
Lancer Weapon Skills
- Feint: Stab with precision and timing, ensuring the success of your next attack. Increases attack power and deals piercing damage. Can only be executed after evading an attack.
- Leg Sweep: Strike low, dealing blunt damage to all enemies in a cone before you. Does not affect flying targets.
- Moonrise: Frustrate an enemy's tactics, increasing attack power and dealing slashing damage. Inhibits TP generation of the target.
- Overrun: Close in on an enemy, increasing TP and dealing piercing damage. Can only be executed when the target is unaware of your presence.
- Skewer: Run your enemies through, increasing attack power and dealing piercing damage to all enemies between you and the target. Slows non-flying targets.
