Magic

New in Final Fantasy VIII is the idea of consumable spells instead of MP. You gather a stockpile of each spell and can only use it if you have enough of that particular spell. Magic spells can be drawn from draw points or from enemies using the 'Draw' command.

List of all Spells in Final Fantasy VIII
Spell Description
Fire Fire Damage
Fira Fire Damage
Firaga Fire Damage
Blizzard Ice Damage
Blizzarra Ice Damage
Blizzaga Ice Damage
Thunder Thunder Damage
Thundara Thunder Damage
Thundaga Thunder Damage
Water Water Damage
Bio Poison, Damage
Aero Wind Damage
Demi Gravity Damage (Proportional to HP level)
Holy Holy Damage
Flare Fire Damage
Meteor Non-elemental Damage
Quake Earth Damage
Tornado Wind Damage
Ultima Non-elemental Damage
Cure Restores little HP
Cura Restores moderate HP
Curaga Restores great HP
Life Resurrect
Full-Life Resurrect with Full HP
Regen Gradually restores HP
Esuna Removes status ailments
Dispel Nullifies status effects
Protect Reduce damage from physical attacks
Shell Reduce damage from Magic attacks
Reflect Reflects spells back to caster
Aura Unlock Limit Break skills
Double Cast a spell twice in one turn
Triple Cast a spell three times in one turn
Haste Double speed of target
Slow Half speed of target
Stop Freeze speed of target
Blind Target is unable to hit physical attacks
Confuse Target is unable to control actions
Sleep Target is unable to act
Silence Target is unable to use magic
Break Target is petrified
Death Target dies
Drain Target loses HP, caster gains HP lost from target
Pain Target is afflicted with numerous status ailments
Berserk Target is only able to use physical attacks
Float Target avoids Earth attacks
Zombie Target becomes undead and is pervious to healing spells.
Meltdown Target is afflicted with Vit 0, damage to target increases
Scan Displays stats, weaknesses, and strengths of target
Apocalypse Most powerful spell. Draw from Ultimecia.