Dark Knight Dress Sphere
The Dark Knight dress sphere is available in Chapter 2 in Bevelle underground. After you've completed the room with the big watchtowers and gruesome baddies, you'll come to a point with 3 blue lifts. The center does not work at first. So, your first move should be to go up one of the side lifts. Once you get to the top, look for a Hi-Potion, then move towards the bottom screen to jump off a ledge. Yuna will end up back to the place with 3 lifts. One lift should be gone. And now the middle lift will work. Hop on, and it will take Yuna to a hidden ledge. Climb onto the square platform and move to the center, where you should activate a Glyph. This is the First step in getting the Dark Knight dress sphere! Next, return back to the place of 3 lifts. Ride the other side lift up. Then go directly to the opposite side and ride the other lift down. Then, ride the middle to another square platform to activate that Glyph. Then, return to the upper level and climb onto the raised square platform closest to the screen. A block falls away, unlocking the lift that floats over space. Climb on top of the raised square block nearest the lift and a short bridge extends over space. Ride the lift to the next level. Finally, jump across the platforms you raised to the chest suspended over nothing, and you have achieved the Dark knight dress sphere!
| Ability | Required AP | Description |
|---|---|---|
| Attack | None | Attack 1 enemy |
| Darkness | None | Sacrafice HP to damage all enemies |
| Drain | 20 AP | Absorb HP from 1 enemy |
| Demi | 20 AP | Reduce all enemies HP by 1/4 |
| Confuse | 30 AP | Confuse 1 enemy |
| Break | 40 AP | Petrify 1 enemy |
| Bio | 30 AP | Poison 1 enemy |
| Death | 50 AP | Instantly defeat 1 enemy. Sometimes fails. |
| Black Sky | 100 AP | Randomly damages enemies |
| Charon | 20 AP | Sacrafice player's life to heavily damage enemy |
| Poisonproof | 30 AP | Guards against poison |
| Stoneproof | 30 AP | Casts Shell & Protect on player |
| Clean Slate | 40 AP | Guards against Petrification |
| Confuseproof | 30 AP | Guards against Confusion |
| Curseproof | 30 AP | Guards against Curse |
| Deathproof | 40 AP | Guards against Death |
