Universal Force Powers

These are all of the universal/neutral powers available in Knights of the Old Republic II: The Sith Lords.

Level is the required level of your character, and Job is the required Jedi or Sith class of your character.

Power Level Job Info
Affect Mind 8   Extend dialog options.
Dominate Mind 12   Extend dialog options.
Battle Meditation 6   +2 attack, improved health regeneration for party. 20 second duration.
Improved Battle Meditation 12   +2 attack, improved health regeneration for party. 20 second duration.
Master Battle Meditation     +4 attack, improved health regeneration for party. 20 second duration.
Beast Trick     Distract/stun enemy (beasts/monsters only). Learned on Dxun.
Beast Confusion 12   Improved distract/stun enemy (beasts/monsters only). Learned on Dxun.
Breath Control     Immunity to poison. Learned on Nar Shadda.
Burst Of Speed 1   Double speed. 36 second duration.
Knight's Speed 9   Double speed and attacks per round. 36 second duration.
Master Speed 15   Double speed and add 2 attacks per round. 36 second duration.
Energy Resistance 1   Absorbs cold, electrical, energy, fire and sonic for 10 points or 120 seconds.
Improved Energy resistance 9   Absorbs energy, electricity, fire, ice and sonic for 15 points or 120 seconds.
Master Energy Resistance 17   Absorbs energy, electricity, fire, ice and sonic for 20 points or 120 seconds.
Force Body 1   Force powers cost split between health and force points. 3 second duration.
Improved Force Body 9   Force powers cost 20% less and are split between health and force points. 3 second duration.
Master Force Body 15   Force powers cost 30% less and are split between health and force points. 3 second duration.
Force Camouflage 1 Sith Assassin/Jedi Watchman Activates stealth mode
Improved Force Camouflage 7 Sith Assassin/Jedi Watchman Activates stealth mode
Master Force Camouflage 13 Sith Assassin/Jedi Watchman Activates stealth mode
Force Deflection 6   Deflect blaster bolts without lightsaber. (Return blasts will not damage enemies).
Force Redirection 12   Deflect blaster bolts without lightsaber. (Return blasts may damage enemies).
Force Push 1   Throw enemy five meters, causing Stun and damage.
Force Whirlwind 9   Imobilize enemy, causing damage every 2 seconds. 12 second duration.
Force Wave 15   Throw enemies five meters, causing Stun and damage.
Force Sight 3   See the alignment of a character. Learned from Visas.
Force Suppression 9   Cancels first and seconds levels of any powers on the enemy.
Force Breach 15   Cancels all powers on the enemy.
Mind Trick 1   Distract target. 30 second duration.
Force Confusion 12   Causes target to fight on your side. 30 second duration.
Precognition 1   Experience warning of danger. Always active, but rare.
Throw Lightsaber 1   Attack distant enemy with lightsaber.
Advanced Throw Lightsaber 9   Attack up to three distant enemies with lightsaber.