Universal Force Powers
These are all of the universal/neutral powers available in Knights of the Old Republic II: The Sith Lords.
Level is the required level of your character, and Job is the required Jedi or Sith class of your character.
| Power | Level | Job | Info |
|---|---|---|---|
| Affect Mind | 8 | Extend dialog options. | |
| Dominate Mind | 12 | Extend dialog options. | |
| Battle Meditation | 6 | +2 attack, improved health regeneration for party. 20 second duration. | |
| Improved Battle Meditation | 12 | +2 attack, improved health regeneration for party. 20 second duration. | |
| Master Battle Meditation | +4 attack, improved health regeneration for party. 20 second duration. | ||
| Beast Trick | Distract/stun enemy (beasts/monsters only). Learned on Dxun. | ||
| Beast Confusion | 12 | Improved distract/stun enemy (beasts/monsters only). Learned on Dxun. | |
| Breath Control | Immunity to poison. Learned on Nar Shadda. | ||
| Burst Of Speed | 1 | Double speed. 36 second duration. | |
| Knight's Speed | 9 | Double speed and attacks per round. 36 second duration. | |
| Master Speed | 15 | Double speed and add 2 attacks per round. 36 second duration. | |
| Energy Resistance | 1 | Absorbs cold, electrical, energy, fire and sonic for 10 points or 120 seconds. | |
| Improved Energy resistance | 9 | Absorbs energy, electricity, fire, ice and sonic for 15 points or 120 seconds. | |
| Master Energy Resistance | 17 | Absorbs energy, electricity, fire, ice and sonic for 20 points or 120 seconds. | |
| Force Body | 1 | Force powers cost split between health and force points. 3 second duration. | |
| Improved Force Body | 9 | Force powers cost 20% less and are split between health and force points. 3 second duration. | |
| Master Force Body | 15 | Force powers cost 30% less and are split between health and force points. 3 second duration. | |
| Force Camouflage | 1 | Sith Assassin/Jedi Watchman | Activates stealth mode |
| Improved Force Camouflage | 7 | Sith Assassin/Jedi Watchman | Activates stealth mode |
| Master Force Camouflage | 13 | Sith Assassin/Jedi Watchman | Activates stealth mode |
| Force Deflection | 6 | Deflect blaster bolts without lightsaber. (Return blasts will not damage enemies). | |
| Force Redirection | 12 | Deflect blaster bolts without lightsaber. (Return blasts may damage enemies). | |
| Force Push | 1 | Throw enemy five meters, causing Stun and damage. | |
| Force Whirlwind | 9 | Imobilize enemy, causing damage every 2 seconds. 12 second duration. | |
| Force Wave | 15 | Throw enemies five meters, causing Stun and damage. | |
| Force Sight | 3 | See the alignment of a character. Learned from Visas. | |
| Force Suppression | 9 | Cancels first and seconds levels of any powers on the enemy. | |
| Force Breach | 15 | Cancels all powers on the enemy. | |
| Mind Trick | 1 | Distract target. 30 second duration. | |
| Force Confusion | 12 | Causes target to fight on your side. 30 second duration. | |
| Precognition | 1 | Experience warning of danger. Always active, but rare. | |
| Throw Lightsaber | 1 | Attack distant enemy with lightsaber. | |
| Advanced Throw Lightsaber | 9 | Attack up to three distant enemies with lightsaber. |
